Anyhow, my rigging problem has bugging me from experimenting camera mapping with my character today but I'll move on with UI Design and play around with YouTube annotation to make sure my progress is constantly working. Today, I managed to solve my character's bone skeleton problem by searching this simple tutorial that I've came across with. Instead of teaching one by one, this online tutor has speed up the tutorial process by teaching the necessary parts for bone skeleton and animation.
Nevertheless, I've faced some problems while rigging the character's arm, it cause distortion on the face based on Figure 1 and been researching for tutorials and websites for solution but it doesn't work. So, I've no choice but to consult lecturer,Zui to fix the problem on Monday which is at week 10.
![]() |
| Figure 1 |
![]() |
| Theme Title |
![]() |
| Interaction scene |
I still need to refine the color mood to make sure the character blend in with the environment and also the shadows. Previously, my idea was creating a first person view game whereby user able to see the perspective of the wolf yet it's hard to get the exact camera angle I required.
Hence, I've changed from video recording to photo mapping since there's no difference between them as the background elements are not moving and adding environment sfx will bring the photo alive too. The benefit of this is able to decrease render time and increase the speed of uploading to YouTube channel so that I've more time to refine my video timeline for my annotation settings.



No comments:
Post a Comment