Sunday, 19 January 2014

Alpha test

Due to some obstacles during my character's rigging process and linking the bones together eventually leads me unable to proceed my animation stage. When my animation stage is not done, I can't determine the timeline of my video animation thus that one problem causes the important process slow down. Despite of that,  I've animated the title as part of the introduction which does not affect from these issues above so that I can directly proceed to edit the rest of the animation without being concern with other extra elements after solving the problems. In fact, the title definitely plays an important role to enlighten the users at the beginning of the video.

Moreover, I've prepared the storyboard and listed down what are the actions the character going to take. This strategy will helps me to execute my project immediately as I've all the guidelines done . I've also designed the interactive buttons and elements that will use as animated objects in the animation video. So, basically I just need to compile them together and produce my final artefact. As a reminder, I'll consult Zui to figure out some solution for the problem occurred.

These are the storyboards for each animation triggered.
Lollipop_weapon scene


Clamp Machine_weapon scene
Flowchart of the interaction:
All starts with the title introduction then continue with the weapon use to capture Red which depends on the user choices. Every chosen weapon will link to different Red consequences story. User can explore the storyline by clicking the annotation buttons to see what happen to Red or else the story flow will still link together if the user don't wish to click on any interaction buttons. 

As a consequence, the problems above are the ones delaying my working progress which cause me to skip my alpha test. Hence, I've prepared a schedule of future solution to polish up my project as well as speeding up the progress.


No comments:

Post a Comment