Monday, 20 January 2014

Learning progress 11

I've consultation with Zui about my bone structure issues  such as character rigging. Another tool -weight paint to reduce the influence of the polygon to detect my face and body sticking together. However due to my low poly character Zui suggested to increase the ring for the hand so have a smooth twining between the bone and the polygon might able to reduce the influence. Worst come to worst  been trying out to reduce the influence apparently it doesn't work so the only way to solve this problem is  by separating the head and the body since the head moving without details of the cheek bone.

Meantime, Zui has explain to me the purpose of schematic view as I've seen in some tutorial before but not sure about the function. Another way to solve this issue is creating a base for the character to reduce extra work by cheating an easier way to speed up a walk cycle making process. Furthermore, schematic view manage to organize the linkage between objects and select objects conveniently.

Biped tool also has been introduced where a bone structure is already prepared to skin with a produced character which I don't really prefer because the bones are set permanently is not as flexible as the manual bone tool when adjusting the size of the bones.


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