Sunday, 12 January 2014

Learning Progress 7

As for Plan B I've decrease the character details from high poly to low poly, changing the interaction for my platform, searching for rigging and texture mapping tutorials through online resources. Apparently, I got a fail attempt for the first try while creating my model within the 7 weeks so I've been searching for alternative ways to speed up my character modeling, at the same time research on textures that suits my character.

 This is the texture for my character skin :
Skin: http://mddnoracle241.blogspot.com/
This is the texture for character's cloth :

Cloth : http://www.photoree.com/photos/permalink/4957095-16324044@N00

The image below is my finalize character design - Red :

Front view

Quarter view

Side view
I've research tutorials on UV wrapping for my character's features but then it's quite time consuming by adjusting and digitize the exact same face for my character. Therefore, I created the face manually to show the contrast between the face features which cost me multiple time faster than inserting UV wrap on my character face nonetheless I've difficulty in applying the colours to individual polygon and take some time to found a relevant tutorial based on my problem throughout the internet. Fortunately, I've found one tutorial that managed to solve my problem.

This is the tutorial that I've mentioned above: 


On top of that, the tutorial from 3Ds max learning channel about constructing a proper bone skeleton is not as helpful until the part where my arm does not function properly. If I miss one step, I'll lose the whole track in building up the skeleton as I'm a new learner for this section. Thus, I'll be research more to find simple and best fit for me to create a correct skeleton structure. Additionally, I'll refine the cloth mapping when I've extra time for it. 




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